
Blades ’68 is an official supplement for Blades in the Dark by Tim Denee and Evil Hat Productions, moving the setting forward 100 years into the turbulent 1960s. Set in Doskvol after the end of Unity War III, the world is now shaped by electroplasmic fusion and the so-called Age of Consensus, marked by science, rationality, and consumerism—but unrest simmers beneath the surface. Players take on the roles of scoundrels, spies, and revolutionaries navigating a world of espionage, crime, and counterculture. With themes inspired by 60s thrillers and a fresh take on Blades in the Dark mechanics, Blades ’68 offers a unique blend of intrigue and danger. The playtest is available now, with a preview on DriveThruRPG.
Osprey Games is set to release three new miniature wargames in 2025, covering historical, sci-fi, and prehistoric themes. Pacific Command, arriving in May, is a World War II naval wargame by Mike Hutchinson, focusing on carrier combat in the Pacific with a fog-of-war mechanic and a dice pool system for resolving battles. Voidfighter, launching in August, is a sci-fi dogfighting game by Casey Garske, allowing players to customize ships with unique traits, weapons, and abilities while engaging in fast-paced space combat. Hide, Stone, And Bone, debuting in November, is a prehistoric survival wargame where players lead tribes through hunting, combat, and resource gathering in a dynamic campaign system. Each game offers distinct gameplay mechanics and thematic depth for tabletop enthusiasts.
Helmgast’s Kickstarter campaign for KULT: Divinity Lost – Dark Realms and Other Horrors expands the award-winning horror RPG with four new books: Metropolis, The Illusion and the Borderlands, Scarlet Bride and Other Tales, and Broken Reflections. These sourcebooks and scenario collections deepen the game’s lore, exploring the hidden supernatural reality behind our world, the terrifying boundaries between dimensions, and new horror-driven narratives. Featuring contributions from veteran writers, haunting artwork, and high-quality hardcover editions, this ambitious project caters to fans of KULT‘s dark storytelling. Additional add-ons include Deep Waters, Voices from Beyond the Veil, Exiled Terrors, and The Seeker’s Testament, offering even more chilling content.
Critical Role’s new fantasy RPG, Daggerheart, developed by Darrington Press, is set for release on May 20, 2025, with pre-orders opening the same day. Featuring a card-based mechanic and unique Hope & Fear dice, Daggerheart blends traditional RPG elements with innovative character creation using domains, ancestry, and community cards. The game will be available physically through Daggerheart.com, Darrington Press Guild, and FLGS, while digital editions will be on Demiplane and DriveThruRPG. A limited-edition Core Set with exclusive content will also be available. Alongside the launch, Critical Role will run a Daggerheart miniseries featuring the dark Age of Umbra campaign setting developed by Matt Mercer, inspired by Dark Souls and Kingdom Death: Monster. While speculation continues about Critical Role shifting to Daggerheart for its main campaign, upcoming announcements later this spring will clarify their future plans.
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Blades’68 Playtest:
KULT: Divinity Lost Kickstarter:
https://www.kickstarter.com/projects/helmgast/kult-divinity-lost-dark-realms-and-other-horrors
Daggerheart Pre-oreder:
https://www.daggerheart.com/pre-order/
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