“They hold it unlawful to talk of anything which it is unlawful to do. The most disgraceful thing in the world, they think, is to tell a lie.”
–On the Customs of the Persians, Herodotus
In this installment of Warriors, we honour the Persians by only speaking the truth about their elite soldiers, the Immortals. This means that they were probably called the “Companions” instead of the “Immortals,” and that they were regular men in purple and yellow robes instead of dual katana-wielding orc ninjas. Who knew Zach Snyder took some creative liberties with them?
In this installment of GM Corner, we look at an important but often forgotten part of preparation: post session. This is the time to get feedback from players, assess how things went, and decide what to do next, which could include the important decision of whether or not to continue with the game.
We are without Wayne this week. What we lose in gaming insight by his absence, we gain in technical savvy (i.e., knowing that you have to press the record button to record).
Due to a technical error (that was entirely Wayne’s fault), almost all of the audio for this week’s episode was lost. Only Lyal’s track survived intact. We considered putting it up anyway, just to see how long it took people (and Lyal) to realize it was a one-sided conversation.
We’ll be back next week with a complete episode. Sorry for the wait.
GM: “You see four men carrying another man on a litter”
Player: “Ok, we go and talk to him.”
GM: “He’s 8 feet tall.”
Player: “Um, I draw my-“
GM: “Hold on. He’s on fire.”
Player: “Uh, we put him out?”
GM: “He doesn’t seem to mind being on fire.”
Much like a marriage, the key to any player-GM relationship is finding ways to keep things fresh. In this episode, we discuss how to choose and create interesting adversaries for your stories.