Staying on topic this week with tabletop talk. Is D&D 5E the best entry to the hobby or are there better option? Dungeon World? FATE? Chris ran the Cinematic Starter Adventure for the Alien RPG in one session. Riot Minds launched the sourcebook and adventure for Muspelheim on Kickstarter.
FATE of Cthulhu using time travel to avoid problematic mental illness elements of Lovecraft. The series finale of Game of Thrones will get a live stream and postmortem after it airs by Idle Red Hands. John Carter of Mars 2d20 RPG is getting a Player Reference and responsive character sheet from us. Homophobia in Ravnica addressed by Wizards of the Coast. Tomb Guardians delays Amazons release but shows off some beautiful 3D dungeon tiles.
Bethesda’s Elder Scrolls TTRPG plagiarizes D&D, the unauthorized short-lived Games of Thrones CCG Kickstarter, a plague of Patreons including one for Idle Red Hands and the end of a gaming era with Jamie and Andrew leaving Japan. Our final Monsterhearts session will be the end of a great expat gaming group.
In this episode, we pick the five RPGs every role player should have on his or her shelf, including which edition to have. These aren’t our five favourite games or the five most popular games of all time. Nope. These are five games whose mere possession will contribute to your overall gaming experience.
These are the criteria we used. Play along at home.
Representative of a specific type of a game
Paid us to mention them (Kidding. No company took us up on our offer.)
It is a period of scheduling war. Having missed one upload date, Chris and Lyal are forced to record without Wayne. During the week, Disney released the trailer for Episode VII, a trailer with the power to break the entire Internet. Pursued by deadlines, Chris and Lyal race to record the episode and restore regularity to the upload schedule.
Hmm. The above might read better if you imagine the Star Wars theme playing. It might not, though.
In this installment of GM Corner, we look at an important but often forgotten part of preparation: post session. This is the time to get feedback from players, assess how things went, and decide what to do next, which could include the important decision of whether or not to continue with the game.
We are without Wayne this week. What we lose in gaming insight by his absence, we gain in technical savvy (i.e., knowing that you have to press the record button to record).
A chimpanzee, dolphin and octopus walk into a bar. The bartender takes their order.
In this episode, we discuss transhumanism and posthumanism. We consider whether or not to explore what it means to be human (i.e., whether to outnavel-gaze a WoD player or whether to just have fun) and what kind of world to play in (“We have both kinds of topia: dys and u.”).
State Trooper: Hey, Doc! We’re looking for a prisoner from that bus-train wreck a couple of hours ago, might be hurt.
Dr. Richard Kimble: Uh, what does he look like?
State Trooper: 6’1, 180, brown hair, brown eyes, beard. See anyone like that around?
Dr. Richard Kimble: Every time I look in the mirror, pal – except for the beard, of course!
State Trooper: Now that you mention it, you do look a lot like him, minus the beard, of course. But that’s easy to shave. Come with me, Dr. Kimble.
– The Fugitive‘s original 30-minute running time didn’t screen well with test audiences.
In this episode, we discuss going undercover and the different types of stories you can tell. We also suggest a mechanic for establishing a cover that can be used for multiple systems.
This episode contains no Chris. Listener discretion is advised.