GM: “You see four men carrying another man on a litter”
Player: “Ok, we go and talk to him.”
GM: “He’s 8 feet tall.”
Player: “Um, I draw my-“
GM: “Hold on. He’s on fire.”
Player: “Uh, we put him out?”
GM: “He doesn’t seem to mind being on fire.”
Much like a marriage, the key to any player-GM relationship is finding ways to keep things fresh. In this episode, we discuss how to choose and create interesting adversaries for your stories.
In our last installment of 2012’s Month of Horror, which we missed by six days, we discuss horror movies. Joining us for the discussion is horror movie aficionado (and massive movie spoiler) Josh.
For those hoping to have the first 90 minutes of the 95-minute The Cabin in the Woods explained to them, I’m afraid we cut it out. I guess you’ll have to learn the plot the old-fashioned way: watch it yourself. Fortunately, Lyal, Chris and Wayne don’t have to now. Thanks, Josh.
In this episode, we look at props. Do they help to propel a story or just dress up a table? Does the use of props encourage metagaming? Should the gamemaster get the players involved in creating props? Why did Wayne choose a purple horse to represent his Vampire character? All these questions and more will be answered over the next hour.
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When Hollywood runs out of Saturday morning cartoons to make into movies, we suggest a new source for shaky ideas: pen and paper roleplaying games. (Because, really, The Smurfs?)
In this episode, we discuss the few RPG movies out there, and then we pitch our own ideas for RPG movies.
You’d think that a bunch of guys who spend their weekends playing games would have nothing to say about seduction. Well, you’d be wrong. You’d think that a bunch of (mostly) heterosexual guys coming on to each across a table would get awkward. Well, you’d be right.
In this episode, we discuss how to incorporate romance and seduction into your games.
“Interesting” was apparently Lyal’s word of the day. He has since bought a thesaurus.
Everything you always wanted to know about pen-and-paper role-playing games but were afraid (or couldn’t be bothered) to ask.
The Idle Red Hands are blessed with some great friends who, despite having no clue about RPGs, listen to our podcast. One recommended that we record an episode that explains some of the basic concepts to help him follow along, so we did. This is for him and all those who have ever wondered why some people choose to spend their Saturday nights rolling dice.
If you’re an experienced gamer, have a listen to see if you agree with our descriptions, definitions, and recommendations.
To start a lifetime of adventure, download these free rules for GURPS 4th Edition from the good people at Steve Jackson Games (or visit your local army recruiting center).
Special note: We debut our new microphone this episode.