Our third installment of Magic is focuses on real-life magicians; entertainers, illusionists, and escapologists like Harry Houdini, David Copperfield, and Criss Angel. This may appear to be a strange topic for a series that usually assumes that magic is “real”, but hopefully we manage to conjure up some interesting ideas of how to use these consummate performers in your games.

Wayne starts the episode off with another rant against D&D Next. Chris joins in the discussion, but Lyal obviously wishes he could just waggle his fingers, say a few magical words and make the pair of them disappear.

We were absolutely crushed to learn that Margaret Weis Productions have canceled their Marvel line. The licensing costs were high, as you would imagine, and turned out to be too steep. If you don’t have one of the books in this line, we encourage you to get one.

While we’re sad to see the Marvel flavour go, it was the Cortex Plus Heroic system that really grabbed us. Hopefully, we’ll see a few generic genre books coming out from MWP using the Heroic system. In the meantime, we’re looking forward to their Heroic fantasy rules in the soon to be released Cortex Plus Hacker’s Guide.

You’d think that the most contrived literary device around would not make for gaming magic, but that doesn’t stop the Idle Red Hands (A.K.A. the thickest guys on the Net) from trying to figure out how to make it work. Do we succeed? Well, at some point, you may wish that a god would come down to give us a hand, and Chris repeatedly tries to slip in examples of Chekov’s gun. (His sleight of hand provided the inspiration for our next episode.) However, by the end, the answer to whether or not a deus ex machina has any place at your gaming table is firmly answered.

The United States Government has passed the Superhuman Registration Act. Iron Man heads the movement to register everyone with powers or abilities. Captain America is the rallying figure for the resistance forces opposed to government control. Whose side are you on?

As mentioned in our previous episode, we’re putting up the end of our Marvel Heroic Roleplaying Civil War session as an actual play. Namor (or is that Numenor, or Numinera? Played by Chris) along with Doctor Strange (played by Wayne), join Captain America, Hercules, and the Invisible Woman to face off against Iron Man and a group of S.H.I.E.L.D. agents (played by Lyal as the Watcher).

Please be aware that this episode is largely uncut and unedited, and may contain adult language. Listener discretion is advised.

Marvel Heroic Roleplaying Civil War! Listener mail! Bosozoku! Soft prostitution! (?) This episode has it all.

We review the Civil War event book. We also answer a listener’s email about a game of vampires, secret agents and bosozuku set in Tokyo. During this discussion, Chris explains what “soft” prostitution is, which Lyal believes is still illegal.

 

 

So a Ghoul, a Ghost, and a Frankenstein’s monster walk into a high school classroom…

No, seriously. With Lyal unable to record this week due to a lost voice (imagine that), we’re bringing you another Idle Red Hands first: an actual play of Joe McDaldno’s Monsterhearts game, which is being MCed for us by Chris. This is actually our third session of the game, though we recap the previous session’s events to bring both our new player, Alan, and our listeners up to speed on what’s happened in the story so far.

As we have a new player joining us (and a few regular players with short memories), we do go over some of the game’s rules and mechanics. Though not in any coherent way. This recording isn’t meant to teach people how to play Monsterhearts; it’s more of an example of what happens during a session of the game. If you’d like to though, you can download the Player Reference Sheet and MC Reference Sheet to follow along with what’s going on behind the scenes.

Please be aware that this episode is largely uncut and unedited, and contains both adult language and adult situations. Listener discretion is advised.

And as promised, here are our awesome character portraits:

IRH_Monsterhearts_PCs

Images obtained from the Dreamstime stock photography site.

In this installment of Rogues, we discuss hackers and…

****Buy Jordans for cheap at www.wouldyoureallyclickthissite.com.****

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****I always prided myself on being an outsider… but now… I feel the need to connect with someone.****

****All your base are belong to us.****

In this episode, we discuss sandbox games. Sure, it’s a sandbox, but which sandbox should players go to, where are the walls, who should bring the shovels, and how fine should the sand be? Hmmm, not sure what that last metaphor means. Anyway, we answer some of these questions.

“I’m searching the room again. Why? Because I rolled a 1 and you said I didn’t find anything, but I know something has to be here, so my thief’s going to search the room again until I get a better result.”

In the first episode of our new Pimp My Game series, we tackle the bane of many roleplaying games: metagaming. We discuss three common metagaming issues and offer some solutions to try when they pop up at your table.

If you have an issue or a question you’d like us to address on an upcoming Pimp My Game episode, feel free to email us, post it to our Facebook page, contact us on Twitter, or just leave it in the comments below. Thanks.

“Four score and seven days ago, I did not have sex with that woman. My opponents have brought forth these allegations to distract the nation from the problems of slavery and secession.”  – Abraham Lincoln

In this episode, we talk about politicians, the media, and bureaucracy.