In a world with jumbo shrimp, deafening silences, and open secrets, we get that some people want realistic magic. In this episode, we discuss magic and realism. While we can’t say that you’ll be able to make the magic in your game realistic after listening to the episode, we can promise that you’ll be able to have it make sense.
Oscar Wilde once said, “(A)ny fool can make history, but it takes a genius to podcast about it.” At least, he would have said that if he’d listened to this episode (and had known what a podcast was).
In this episode, we look at how to give your setting a history and a background by using names, prejudices, quotes, forgotten monuments and other tricks.
Wayne reveals a trick of his own when he uses his precognition to critique Lyal’s points before Lyal actually makes them.
Episode 5 takes a look at playing different ethnicities, cultures and genders than your own. We discuss what we consider important in creating, playing, and GMing very different characters. Even if, apparently, all of Lyal’s characters are sarcastic, all of Chris’ are Scottish, and Wayne’s are accidentally bi.
We also touch on the use of voices, playing non-humans (slightly), and the current competition for top-sexy.
Thank you to everyone who’s offered feedback and comments here, on facebook, and by email! We love affirmation!