In this episode, we discuss time travel and what makes for a good time travel story. We have a mechanic suggestion that can be used in any time travel game and with any system. It’s quite possibly the greatest time travel RPG idea of all time.
We apologize for the sound quality. We messed up the microphone setting, so Wayne and Lyal sound a bit distant. We’ve figured out the problem, so it won’t be problem in future episodes. If only we could go back in time and put it to the correct setting before recording this episode.
Correction: The Adam Sandler movie Chris talks about is called Click, not The Remote. And this is the host you can hear clearly.
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“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”
“I got a 16 for initiative. I charge.”
“Hey! I’m monologuing here!”
In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.
Kristos sits in for his first non-board game episode. You’ve been warned, listeners.