“No, we’re okay, now that we’re not murdered or anything.”
In this episode, we debut another series: movie genres. To kick it off, we discuss thrillers and what thrilling tricks we can use in our games to make them more, yup, thrilling. Lyal talks about submarine movies. Wayne talks about submarine movies. No, wait, that was Lyal talking over Wayne. Chris talks about getting a lot of “great ideas” from Lady in the Water, despite it being pretty far from thrilling and pretty far from great.
Chris podcasts from inside a can again.
Idle Red H.A.N.D.S. (Hero Action and Network Defense Squad) is the code name for Japan’s daring, highly trained special mission force. Its purpose: to defend gamer freedom against the Active Blue T.O.E.s (Terrorist Organization of Evil), a ruthless terrorist organization of, uh, evil determined to rule the Internet.
In this episode, the Idle Red H.A.N.D.S. discuss the cartoons they watched as kids and which elements they could use in their games. Now you know, and knowing is half the battle.
Correction: The name of the Visionary Darkling Lord discussed is Cravex, not Craven. Who knew that a cartoon could be so subtle?
“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”
“I got a 16 for initiative. I charge.”
“Hey! I’m monologuing here!”
In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.
Kristos sits in for his first non-board game episode. You’ve been warned, listeners.