It was to be a story for the ages. Its heroes dwarfed The Iliad‘s. Its pathos rivaled Oedipus Rex. It had more earth-threatening disasters than a Roland Emmerich film. And it lasted three sessions.
In this episode, we discuss The Marius Chronicles and its premature demise. We talk about party design, “yes” GMs, “no” GMs, and the dangers of elevator pitching a game.
“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”
“I got a 16 for initiative. I charge.”
“Hey! I’m monologuing here!”
In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.
Kristos sits in for his first non-board game episode. You’ve been warned, listeners.
In our debut Creature Feature, we shine the moonlight on werewolves. We discuss werewolf legends and movies and how to run werewolf antagonists and protagonists. We also talk about The Werewolf of Washington a lot. Never heard of it? There’s a reason for that.
Lyal forgot his notes at home, so “skin-walkers” become “skin-changers” and “The Beast of Gevaudan” becomes “The Beast of B-something”. Chris’s research seems to have consisted of after school specials on safe sex. Wayne is allegedly from the “ghetto”, which explains why Lyal and Chris lose it when he tells his wrapping tube story.
Despite this, we come up with a pretty decent setting to play werewolves in. Can you handle the Werepocalypse?