“You know, the only thing that matters is the ending. It’s the most important part of the story.”
—Mort, Secret Window
So, why leave it up to your players? Kidding.
In this Waynelss episode, Chris and Lyal discuss the different types of endings you can have in your game. This episode seems better than usual for some reason. We can’t figure it out, though.
“No, we’re okay, now that we’re not murdered or anything.”
In this episode, we debut another series: movie genres. To kick it off, we discuss thrillers and what thrilling tricks we can use in our games to make them more, yup, thrilling. Lyal talks about submarine movies. Wayne talks about submarine movies. No, wait, that was Lyal talking over Wayne. Chris talks about getting a lot of “great ideas” from Lady in the Water, despite it being pretty far from thrilling and pretty far from great.
Chris podcasts from inside a can again.
“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”
“I got a 16 for initiative. I charge.”
“Hey! I’m monologuing here!”
In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.
Kristos sits in for his first non-board game episode. You’ve been warned, listeners.