With 2013 coming to an end, we decide to make gaming resolutions, the geekiest kind of all. Listen to find out what games we will strive to play and make in 2014. Chris’s first resolution opens with an apology of sorts. Unfortunately, as usual, no one can remember what he said before to warrant the apology. Wayne’s resolution kind of comes out of nowhere, as if he made it up just for this episode. It will be interesting to see if he’ll ever bring it up again. Lyal’s resolution is a repeat from an earlier episode. However, if 2013 has taught us anything, it’s that Lyal can and will repeat himself.
In this episode, we discuss time travel and what makes for a good time travel story. We have a mechanic suggestion that can be used in any time travel game and with any system. It’s quite possibly the greatest time travel RPG idea of all time.
We apologize for the sound quality. We messed up the microphone setting, so Wayne and Lyal sound a bit distant. We’ve figured out the problem, so it won’t be problem in future episodes. If only we could go back in time and put it to the correct setting before recording this episode.
Correction: The Adam Sandler movie Chris talks about is called Click, not The Remote. And this is the host you can hear clearly.
In our debut Creature Feature, we shine the moonlight on werewolves. We discuss werewolf legends and movies and how to run werewolf antagonists and protagonists. We also talk about The Werewolf of Washington a lot. Never heard of it? There’s a reason for that.
Lyal forgot his notes at home, so “skin-walkers” become “skin-changers” and “The Beast of Gevaudan” becomes “The Beast of B-something”. Chris’s research seems to have consisted of after school specials on safe sex. Wayne is allegedly from the “ghetto”, which explains why Lyal and Chris lose it when he tells his wrapping tube story.
Despite this, we come up with a pretty decent setting to play werewolves in. Can you handle the Werepocalypse?