“You know, the only thing that matters is the ending. It’s the most important part of the story.”
—Mort, Secret Window
So, why leave it up to your players? Kidding.
In this Waynelss episode, Chris and Lyal discuss the different types of endings you can have in your game. This episode seems better than usual for some reason. We can’t figure it out, though.
…but the picture of the gnoll ain’t one of them.
In this episode, we discuss the latest playtest material. We talk about what we like and don’t like, and Wayne makes a case for elves of colour. We also come up with a winning business strategy for Wizards of the Coast to follow for D&D Next.*
*We recorded this episode before WotC announced their plan to emphasize campaign settings and adventures, which bears a striking similarity to our strategy.
The month of series debuts continues with Locales, a look at how to use different settings in your games. In this episode, we also look at ships, from submarines to starships (not the band, although Lyal does talk about the band), with the added bonus of how to use them as antagonists and protagonists.
Also, Chris talks about the virtues of booth babes, Wayne talks about the benefits of emphasizing the monotony in games, and Lyal talks about how drowning and suffocation aren’t so bad. Oh, and we had some opinions that weren’t completely wrong as well.
A lion, crocodile and hippopotamus walks into a bar. Oh, did I mention that this is just one demon?
In this addition to Pantheon Pandemonium, we look at the Egyptians. As you would expect, we don’t talk about pyramids and mummies barely get a mention. Instead, we discuss ma’at, ka, ba, the Book of the Dead, some hippopotamus-lion-crocodile demon, and gay marriage.
Plus: D&D Next Diary
“Clear eyes. Full hearts. Can’t lose!”
– Dillon Panthers’ motto
It’s Sunday night, folks, and the Idle Red Hands are without one of their star players, Chris “Flesh Wall” Idle. They’ve faced this situation before, but they are also looking at a strict no spoiler policy with this episode. It’s going to be tough talking about one of the best TV series of all time without ruining storylines. I hear that Coach Taylor is going to have them discuss how to use certain key elements and characters types in your games. Are you ready for some football?
***ATTENTION*** We interrupt the impending apocalypse to bring you the following movie and game reviews:
Battleship (no spoilers)
1812: The Invasion of Canada
Lords of Waterdeep
Wrath of Ashardalon
In the first of two parts, we discuss running games set before and during an apocalypse. In this episode, it’s Wayne’s turn to read out the difficult words. Unlike Lyal’s struggles with Icelandic, though, Wayne struggles with English words. Fyndið!
In part 2, we’ll look at playing in a post-apocalyptic setting and the role zombies really play in a zombocalypse.