“Fighting a dragon is always a challenge. They are the kind of problem that calls for an A-10 Thunderbolt II and lots of rockets. Unfortunately, these things won’t be invented for another thousand years or so. In a pinch, you can get by with some household cleansers, rope, and magic, the duct tape of the fantasy world.”
-Michael West(en), Burned Rogue/Illusionist
In Part 1 of our latest Campaign Confessions, we give our thoughts on the Pathfinder system.
In our first interview episode, we talk to Tony and Faon Grandinetti, two members of the creative team behind Emergence, a fantasy and SF RPG on Kickstarter. This may be the first game spawned in traffic.
You can find Emergence on Kickstarter, and make sure to check out the Emergence website for more information on the world of Kython.
Oh, Lyal! Lyal messed up the audio. Apologies if it doesn’t sound crystal clear.
“More choices, more problems.”
– game designer
In this episode, we look at whether it’s best to play a jack-of-all-trades or a master of one. We also compare how to build generalists in different systems: level, point buy, and life path.
…but the picture of the gnoll ain’t one of them.
In this episode, we discuss the latest playtest material. We talk about what we like and don’t like, and Wayne makes a case for elves of colour. We also come up with a winning business strategy for Wizards of the Coast to follow for D&D Next.*
*We recorded this episode before WotC announced their plan to emphasize campaign settings and adventures, which bears a striking similarity to our strategy.
With male strippers, Vancian magic and the Hermetic Order of the Golden Dawn, this episode has something for everyone. It’s also the debut of our Magic series, which will examine real world examples of “magical” organizations and magic.
Plus: Another entry in our D&D Next Diary (yes, magic)
A lion, crocodile and hippopotamus walks into a bar. Oh, did I mention that this is just one demon?
In this addition to Pantheon Pandemonium, we look at the Egyptians. As you would expect, we don’t talk about pyramids and mummies barely get a mention. Instead, we discuss ma’at, ka, ba, the Book of the Dead, some hippopotamus-lion-crocodile demon, and gay marriage.
Plus: D&D Next Diary
In this episode, we discuss sexism and gender bias. To tackle a subject of such delicacy, we use Lego, as you would. We also discuss whether a gaming company can handle tentacle rape in a classy and tasteful way, especially when they don’t even try to.
Please excuse the unfortunate episode numbering. It was completely unintentional.
D&D retroclone + name-dropping + “immersion mechanics” = THE SECRET FIRE (But does it equal a good game?)
In this episode, we discuss what the new character roles could be in D&D 5e. We also look at THE SECRET FIRE, which promises to be nostalgic and innovative, dramatic and tactical, and all caps and, no, just all caps.
In this episode, we seize this rare opportunity to be topical and talk about the biggest news in gaming since the announcement of Dungeons and Dragons 4e: the announcement of, uh, Dungeons and Dragons 5e. We give our 5e wish list and, oddly enough for three guys that have yet to figure out to how to monetize their podcast, give our thoughts on what Wizards of the Coast’s business strategy should be.
Next episode, we look at Street Fighter: The Storytelling Game. Here to stay?
This episode is a riddle wrapped up in a mystery inside an enigma. Actually, it’s just an episode on mysteries and how to run them in your games.