“You know, the only thing that matters is the ending. It’s the most important part of the story.”
—Mort, Secret Window

So, why leave it up to your players? Kidding.

In this Waynelss episode, Chris and Lyal discuss the different types of endings you can have in your game. This episode seems better than usual for some reason. We can’t figure it out, though.

Peter Parker before being bitten by a radioactive spider, the first 33 years of Frodo Baggins’ life, moisture farming on Tatooine. Aren’t these the stories that we should be telling?

In this episode, we discuss the benefits and drawbacks of running a prequel and the different ways that you can do so.

“In the roar of an engine, he lost everything. And became a shell of a man, a burnt out, desolate man, a man haunted by the demons of his past, a man who wandered out into the wasteland.”
– The Road Warrior

The selfish rogues, the emotional voids, the cold-blooded killers. These are the antiheroes of literature, TV and the movies. We’ve all played these characters at some point or another, but are we doing it right? Listen up to find out.

7 continents. 7 horrors. 7 minutes each.