“It is better to have less thunder in the mouth and more lightning in the hand.”
– Apache proverb
When lightning strikes, bows and war clubs gleamin’
No sunshine, no Geronimo dreamin’
The cavalry roamin’ on the loose, you got juice
Up for abuse, when Chiricahua is induced
So suck along, rock on, the brain waves
What you clocking, I’d be tomahawking, you get maimed
The games you play, look up and say you want to change
And rearrange, the strange, you never go the way
Don’t look back, forget that, you need that
Just sit back, look at the show, and see that
In this installment of warriors, we look at the Apache. Are we just thunder in the mouth?
It is better to have less thunder in the mouth and more lightning in the hand.
“You know, the only thing that matters is the ending. It’s the most important part of the story.”
—Mort, Secret Window
So, why leave it up to your players? Kidding.
In this Waynelss episode, Chris and Lyal discuss the different types of endings you can have in your game. This episode seems better than usual for some reason. We can’t figure it out, though.
GM: After reading A Song of Ice and Fire, I’ve been thinking of making our campaign more “Martinesque”.
Player: George R. R. Martin? You mean the guy that kills off his main characters? It sounds like you’re just looking for an excuse to run a player-killer campaign.
Player: Seriously. What else would make a game “Martinesque”?
GM: Uh, complex relationships, like the one between Jaime and Cersei. You said your PC has a sister, right?
In this installment of Literature Lessons, we discuss how to make your games more Martinesque. However, despite the delay with this episode, we have no plans to make our upload schedule Martinesque.