He who lives by the sword, dies by the sword (or cancer).
In the second part of our look at the sword, we discuss how swords in games are more than just a type of die.
We here at Idle Red Hands were saddened to learn of the devastating apartment fire that affected Jen Dixon and Kevin Weiser, hosts of The Walking Eye podcast. Though the damage is still being assessed, they appear to have lost nearly everything.
If you’re a fan of The Walking Eye or just RPG podcasts in general, please consider donating something to help them out via the Chipin site, located here. Every little bit helps.
They say you can always judge a man by his shoes. Lies. You can judge a man or woman by his or her sword.
In our first installment of a new series, we look at the sword’s evolving role in battle and it’s less evolving role in society. We also practice our Greek and Latin (again) with mixed results (again). I think we nailed the Japanese, though.
“In the roar of an engine, he lost everything. And became a shell of a man, a burnt out, desolate man, a man haunted by the demons of his past, a man who wandered out into the wasteland.”
– The Road Warrior
The selfish rogues, the emotional voids, the cold-blooded killers. These are the antiheroes of literature, TV and the movies. We’ve all played these characters at some point or another, but are we doing it right? Listen up to find out.
In our last installment of 2012’s Month of Horror, which we missed by six days, we discuss horror movies. Joining us for the discussion is horror movie aficionado (and massive movie spoiler) Josh.
For those hoping to have the first 90 minutes of the 95-minute The Cabin in the Woods explained to them, I’m afraid we cut it out. I guess you’ll have to learn the plot the old-fashioned way: watch it yourself. Fortunately, Lyal, Chris and Wayne don’t have to now. Thanks, Josh.