“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”
“I got a 16 for initiative. I charge.”
“Hey! I’m monologuing here!”
In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.
Kristos sits in for his first non-board game episode. You’ve been warned, listeners.
Idle Fashion Weekly
Turn Excalibur to ExFABulur in 7 easy steps
How to tell if they love you for you or for your power ring
HOT summer magic items that will make you the envy of your party
Plus: Choosing the right +3 sword for your face shape
In this episode, we look at how to make your equipment the stuff of legends. We also give a few underrated items some much needed attention.
When Hollywood runs out of Saturday morning cartoons to make into movies, we suggest a new source for shaky ideas: pen and paper roleplaying games. (Because, really, The Smurfs?)
In this episode, we discuss the few RPG movies out there, and then we pitch our own ideas for RPG movies.
It’s only our second Creature Feature and we’re already pushing the premise to include occupations. We discuss criminal organizations and how to include them in your games.
Oddly, we don’t mention Scarface at all. While this means we don’t mine this rich source of ideas, you’re spared listening to our versions of “Say hello to my little friend.” Chris does do The Godfather 3 quote. Yeah, that one.
To law enforcement: This episode is not an endorsement of crime or an attempt to glamourize it.
To criminal organizations: We’re obviously not talking about you. Are we cool?
Oscar Wilde once said, “(A)ny fool can make history, but it takes a genius to podcast about it.” At least, he would have said that if he’d listened to this episode (and had known what a podcast was).
In this episode, we look at how to give your setting a history and a background by using names, prejudices, quotes, forgotten monuments and other tricks.
Wayne reveals a trick of his own when he uses his precognition to critique Lyal’s points before Lyal actually makes them.