Missing one our players (Terry/Tars) on a previous week, we decided to record our thoughts on the current campaign and the Dune RPG itself. Matt and Will joined me for a long in-depth discussion of Dune: Adventures in the Imperium 2d20 RPG by Modiphius. We work our way through every chapter of the core rulebook and also discuss our approach to House and world building. We have already played ten 3-4 hour sessions in our current Dune campaign and have experience in other 2d20 games. This is the unedited version running almost 4 hours. 

House Abecostrr on the water moon Saguis Maris. The player characters are:

Jek Alebra (Matt) – Envoy – Ambassador, Eldest Cousin to Cynti Abecostrr

Kel Tabroven (Will) – Advisor of Industry – Architect of Design

Tars Krewel (Terry) – Duelist – Swordmaster of House Abecostrr

We are using Foundry VTT but may be switching to Astral once the official VTT content is released.

From the Modiphius website:

The Dune: Adventures in the Imperium roleplaying game takes you into a far future where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics and mysterious abilities in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

#dunerpg #modiphius #2d20 #actualplay

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