Genghis Khan is the name, I’m ahead of my game
Still, drinking from teats, still with hoof beats
Still not loving the Caliphs (Uh hun)
Still rock my kharash in battle and a seige
Still got love for the steeeppes, repping one one one
Still the hooves bang, still arrows twang
Since I left, ain’t too much changed, still

Got a whole Tumen ridin’ at my back, you won’t even see when I’m coming to attack
Cause you think that we be a fleein’, yeah looks like we be retreatin’
But soon you’ll be seein’; that it’s you who is get beaten
You think we all dressed in fur, but I got fine lacquer armor and a bling silk shirt.

Still history won’t be bored,
Still have all the rage we have stored,
Still yo you gonna get served,
Still by the Mongol Horde!
Since I left, ain’t too much changed, still

For our next installment of Warriors, we look at the Mongolian Horsemen. A group who, even 700 years later, still represents the idea of an unstoppable, all conquering juggernaut.

Is Savage Worlds better than Marvel Heroic Roleplaying: Basic Game?

[Three sentences before.]
In this episode, we discuss narrative techniques from movies and novels that you can use to make your games more fun. We look at in media res, flashbacks, flash forwards, flash sideways, epistolary novels, and reverse chronology. We also offer advice for new gamemasters, including which games are good to start with. Is Savage Worlds better than Marvel Heroic Roleplaying: Basic Game?

In this episode, we seize this rare opportunity to be topical and talk about the biggest news in gaming since the announcement of Dungeons and Dragons 4e: the announcement of, uh, Dungeons and Dragons 5e. We give our 5e wish list and, oddly enough for three guys that have yet to figure out to how to monetize their podcast, give our thoughts on what Wizards of the Coast’s business strategy should be.

Next episode, we look at Street Fighter: The Storytelling Game. Here to stay?