The results are in for the tabletop role-playing industry survey that was distributed late last year and what a shock! Actually, the results weren’t that shocking, so we dedicate the first episode discussing them to the results that didn’t surprise us. Well, except for Wayne, who decides to get into one of the biggest surprises for him. (Big surprise.) In addition to this, we discuss some of the books and articles (see the tags) about the tabletop role-playing industry that helped determine what questions were asked on the survey.
Watch this space because we will be linking all of the questions and results to the survey here.
With Wayne back from Strategicon‘s Gateway 2013 and Lyal fresh off of reading books on the history of role-playing games, we decide to combine these for this episode’s topic. We look at the innovations that role-playing games brought to gaming and how these can be found in today’s convention games. Since we’re talk about conventions, we cover an eighties cartoon, zombies, neck beards, teenage girls (Wait. What?) and One Direction (Which convention did Wayne go to?).
“In the roar of an engine, he lost everything. And became a shell of a man, a burnt out, desolate man, a man haunted by the demons of his past, a man who wandered out into the wasteland.”
– The Road Warrior
The selfish rogues, the emotional voids, the cold-blooded killers. These are the antiheroes of literature, TV and the movies. We’ve all played these characters at some point or another, but are we doing it right? Listen up to find out.
D&D retroclone + name-dropping + “immersion mechanics” = THE SECRET FIRE (But does it equal a good game?)
In this episode, we discuss what the new character roles could be in D&D 5e. We also look at THE SECRET FIRE, which promises to be nostalgic and innovative, dramatic and tactical, and all caps and, no, just all caps.