In this episode, we pick the five RPGs every role player should have on his or her shelf, including which edition to have. These aren’t our five favourite games or the five most popular games of all time. Nope. These are five games whose mere possession will contribute to your overall gaming experience.

These are the criteria we used. Play along at home.

Innovative
Impact
Representative of a specific type of a game
Widespread
Paid us to mention them (Kidding. No company took us up on our offer.)

“Now, look what we have here before us. We got the Dukes of Hazards sitting next to Foxy Brown. We’ve got Shaft right by the Six Million Dollar Man. Nobody is hard moving nobody. This … is an RPG. And this RPG is the way things ought to be.”
-Idlus, The Warriors

Dave from MonkeyFun Studios joins us to discuss their Powered-by-the-Apocalypse game, Spirit of 77, which is currently on Kickstarter. We don’t interview him so much as strap ourselves into his Dodge Charger as he takes us on a fuel-injected ride. Let’s get down to it, boppers.

In this two-part episode, we review Numenera and 13th Age. This episode focuses on Kickstarter sensation Numenera. Should you buy it?

It should be noted that these reviews are based on reading the books, not playing the games. After these reviews, we’ve decided to make one our next game. It should be clear which one after listening to both parts.

Having successfully recovered from The Towel Incident last week, we return to discuss two “Powered by the Apocalypse” games: Monsterhearts and Dungeon World. What does a high school monster love story game have in common with a throwback to old school D&D? Studded leather.

After listening to the episode, Lyal felt that Chris and Wayne didn’t really explain how the Dungeon World game works. There is now a write-up of the session we played both here in the Idle Red Hands forum and here in the Dungeon World subforum of the Barf Forth Apocalyptica forums.