We spent 2011 painstakingly researching the cultures and wars that shaped the knight and samurai in order to give you an hour of solid entertainment. It would take us longer to list all of the topics we cover in the episode than the actual running time. (I’m not sure how that’s mathematically possible, but it’s true.) We even manage to squeeze in some Roman history, if Spartacus: Blood and Sand counts as history.

Happy New Year!

What do two and a half white men know about blaxploitation movies? Unsurprisingly, very little, but we totally dug playing Soul Patrol, Wayne’s funky version of Cosmic Patrol. In this episode, we chill, get our groove on and review the righteous Cosmic Patrol from Catalyst Game Labs. We also discuss what other genres would work well with this slick game. Solid!

Lyal knew a guy who gave his girlfriend a picture of himself for Christmas. In that spirit, here’s our gift to you: an episode of us talking about what we want for Christmas. We discuss what games we’d like to receive, what games we’d like to see made and what games we’d like to actually play next. So, listen to find out what RPGs and board games you need to get this Christmas.

Merry Christmas! (We had to talk Chris out of dropping the t.)

Correction: The new expansion for the Privateer Press miniatures game Hordes is “Hordes: Domination“, not Dominion as incorrectly stated by Wayne. Let’s hope Santa puts the correct thing under his tree anyway.

It was to be a story for the ages. Its heroes dwarfed The Iliad‘s. Its pathos rivaled Oedipus Rex. It had more earth-threatening disasters than a Roland Emmerich film. And it lasted three sessions.

In this episode, we discuss The Marius Chronicles and its premature demise. We talk about party design, “yes” GMs, “no” GMs, and the dangers of elevator pitching a game.

Eight years after its release, the always topical Idle Red Hands review new(ish) RPG kid on the block Savage Worlds. Does the game live up to its promise of being “fast, furious, and fun”? Well, one of us found it fast, another found it fun, and someone was furious. Listen to find out who thought what.

Yujiro guest hosts. (Hey! That makes four people. Now, you really need to listen to the episode.)

In this episode, we talk about the games we played at the most recent JIGG (Japan’s International Gamers Guild) Game Day and gamer etiquette.

Here’s a list of the rules of etiquette that didn’t make the episode:
Don’t eat over the communal pizza.
Trash talking is fine.
Never ever allow do-overs, except under the following 83 circumstances…

Yujiro and Kristos guest host. Actually, Wayne and Lyal just do Kristos impressions.

This episode is a riddle wrapped up in a mystery inside an enigma. Actually, it’s just an episode on mysteries and how to run them in your games.

SPECTACULAR SPECIAL EPISODE!
Comic books!
Comic book movies!
Comic books in games!
PLUS: Who is the Talking Man, and why are the Idle Red Hands helpless before his barrage of words?
All this and more inside!

Idle Red H.A.N.D.S. (Hero Action and Network Defense Squad) is the code name for Japan’s daring, highly trained special mission force. Its purpose: to defend gamer freedom against the Active Blue T.O.E.s (Terrorist Organization of Evil), a ruthless terrorist organization of, uh, evil determined to rule the Internet.

In this episode, the Idle Red H.A.N.D.S. discuss the cartoons they watched as kids and which elements they could use in their games. Now you know, and knowing is half the battle.

Correction: The name of the Visionary Darkling Lord discussed is Cravex, not Craven. Who knew that a cartoon could be so subtle?

7 continents. 7 horrors. 7 minutes each.