“I know I’m human. And if you were all these things, then you’d just attack me right now, so some of you are still human. This thing doesn’t want to show itself; it wants to hide inside an imitation. It’ll fight if it has to, but it’s vulnerable out in the open. If it takes us over, then it has no more enemies, nobody left to kill it. And then it’s won.”
-MacReady, The Thing
Our month of horror has been reduced to a week, so we give you a plus-sized episode about imposters: doppelgangers, pod people, jumpers, things, etc. Wayne didn’t know that we were allowed to read or see anything for people over eighteen, so be prepared for his tour of the young adult section of the library. We also discuss John Wick’s article “Chess is not an RPG: The Illusion of Game Balance.”
“The bones must be thrown in three different places before the message must be accepted.”
– Zulu proverb
What bones? Where are they being thrown? Couldn’t someone just sign for the message?
In this episode, we discuss the Zulu Impi, who conquered the surrounding areas and took on the British Empire. Be thankful that Chris didn’t write these notes or they would’ve been in Zulu. What’s the Zulu word for “pretentious”, Chris?
What’s the first thing you think of when you hear the word “slavery”? “Fun”? “Engaging”? No? Well, after this episode you just might. Probably not, though.
Plus: The Lord of the Rings: The Untold Story
Idle Red H.A.N.D.S. (Hero Action and Network Defense Squad) is the code name for Japan’s daring, highly trained special mission force. Its purpose: to defend gamer freedom against the Active Blue T.O.E.s (Terrorist Organization of Evil), a ruthless terrorist organization of, uh, evil determined to rule the Internet.
In this episode, the Idle Red H.A.N.D.S. discuss the cartoons they watched as kids and which elements they could use in their games. Now you know, and knowing is half the battle.
Correction: The name of the Visionary Darkling Lord discussed is Cravex, not Craven. Who knew that a cartoon could be so subtle?
War. Huh. Yeah.
What is it good for?
-”War” Edwin Starr
Well, a plus-sized podcast episode for a start.
In this episode, we look at the three stages of war, the buildup, during and the aftermath, and the kinds of stories you can play in them. We also discuss how a focus on technology can make for some pretty intriguing games no matter which era you play in.