Memento mori.” (Remember you will die.)
-the famous phrase whispered in the ear of a victorious general during a triumph
“Shut the f**k up.”
-the less famous response

With hanami (cherry blossom viewing) still fresh in their minds, Wayne and Lyal discuss festivals and the questions you need to ask yourself when including them in your game. We also discuss Savage Rifts (guitar riff), the game that threatens to break the Internet.

The specialist: “How would you make a Jedi in D&D?”
The generalist: “I wouldn’t.”

In this episode, we compare focusing on just one game system (specializing) with playing a wide variety of games (generalizing) to see which is the best approach. Did your approach win?

In a world where restraint has died, rifts crisscross the Earth, opening portals to other dimensions. Glitter Boys (not what you think), Cyber-Knights (what you think), Juicers (if you think “post-apocalyptic Lance Armstrong”, then what you think), and vagabonds (what you think – seriously) battle the evil Coalition, demons, and vampires. Are you ready for infinite possibilities, limited only by your imagination?™ (Yep. Palladium trademarked that.)

In this episode, Lyal and Chris provide an introduction to the game where anything goes and everyone is armoured like a tank: Rifts.

Lyal knew a guy who gave his girlfriend a picture of himself for Christmas. In that spirit, here’s our gift to you: an episode of us talking about what we want for Christmas. We discuss what games we’d like to receive, what games we’d like to see made and what games we’d like to actually play next. So, listen to find out what RPGs and board games you need to get this Christmas.

Merry Christmas! (We had to talk Chris out of dropping the t.)

Correction: The new expansion for the Privateer Press miniatures game Hordes is “Hordes: Domination“, not Dominion as incorrectly stated by Wayne. Let’s hope Santa puts the correct thing under his tree anyway.

When Hollywood runs out of Saturday morning cartoons to make into movies, we suggest a new source for shaky ideas: pen and paper roleplaying games. (Because, really, The Smurfs?)

In this episode, we discuss the few RPG movies out there, and then we pitch our own ideas for RPG movies.

In this episode, we look at the morality and motivation systems in Dungeons and Dragons, Palladium, World of Darkness and DC Heroes. We discuss whether they work for their games, whether they’d work for other games, and whether we need systems like these at all. There’s also a great tip on how your lawful good character can be a cold-blooded torturer and still stay true to their alignment. No kidding.

For those of you that thought that episodes 0 and 1 were okay but could have used more Wayne, this episode is for you.

The topic for episode 3 is alluded to at the end. Unfortunately, we lost the episode. The “experiment” is a series of mini-campaigns we have planned to explore different genres and systems. We’ll discuss these in future episodes.