State Trooper: Hey, Doc! We’re looking for a prisoner from that bus-train wreck a couple of hours ago, might be hurt.
Dr. Richard Kimble: Uh, what does he look like?
State Trooper: 6’1, 180, brown hair, brown eyes, beard. See anyone like that around?
Dr. Richard Kimble: Every time I look in the mirror, pal – except for the beard, of course!
State Trooper: Now that you mention it, you do look a lot like him, minus the beard, of course. But that’s easy to shave. Come with me, Dr. Kimble.
– The Fugitive‘s original 30-minute running time didn’t screen well with test audiences.
In this episode, we discuss going undercover and the different types of stories you can tell. We also suggest a mechanic for establishing a cover that can be used for multiple systems.
This episode contains no Chris. Listener discretion is advised.
This is how you do edition rage, Internet: you don’t.
In this episode, World of Darkness superfans Wayne and Lyal review The God-Machine Chronicle, which includes the World of Darkness rules update. Chris also claims to be a fan. Yet, he can never remember the rules, and when it comes time to record the episode, his daughter gets “sick”.
This turned out to be a really long episode, so we broke it into two parts. This part covers most of the character rules. The “story” rules (e.g., combat) and the setting will be discussed in Part 2.
With 2013 coming to an end, we decide to make gaming resolutions, the geekiest kind of all. Listen to find out what games we will strive to play and make in 2014. Chris’s first resolution opens with an apology of sorts. Unfortunately, as usual, no one can remember what he said before to warrant the apology. Wayne’s resolution kind of comes out of nowhere, as if he made it up just for this episode. It will be interesting to see if he’ll ever bring it up again. Lyal’s resolution is a repeat from an earlier episode. However, if 2013 has taught us anything, it’s that Lyal can and will repeat himself.
“Cursed be those who disturb the rest of the Idle Red Hands. They that shall break the seal of this podcast shall meet death by a disease that no doctor can diagnose. What? You’ve invented blood tests and MRIs? Never mind.”
– Updated Curse of the Idle Red Hands
This is the episode we almost lost. Cursed? Or cursed that we recovered it? You be the judge. This episode has an Idle Red Hands first: a tool for gamemasters to use when planning curses for their game. (Which reminds me that we need to get our sample up on the forums.)
We kick off our second annual Month of Horror with a look at ghosts. We examine some common themes and discuss how to use them as antagonists and protagonists. We also discover that any reality TV show can be made better by adding ghosts.
Lyal attempts some scary breathing this episode (I guess that’s what he was doing). We’ll get him to mute the microphone next time. While Lyal’s doing this, Chris and Wayne seem to forget that this is the Month of Horror.
In our second Locales episode, we look at prisons with their bars, confinement, monotony, brutality and rape. Your players will love them.
We also review, with no spoilers, Prometheus and The Avengers, and discuss how to improve your Werewolf: The Forsaken game.
“Not to recommend Canadian hip hop; that is the Law. Are we not Men?”
“Not to talk about dolphin sex; that is the Law. Are we not Men?”
“Not to tear up during an episode; that is the Law. Are we not Men?”
Apparently not, because we break every law. In this episode, we discuss some classic “animal” novels and how to play animals in games.
Idle Red H.A.N.D.S. (Hero Action and Network Defense Squad) is the code name for Japan’s daring, highly trained special mission force. Its purpose: to defend gamer freedom against the Active Blue T.O.E.s (Terrorist Organization of Evil), a ruthless terrorist organization of, uh, evil determined to rule the Internet.
In this episode, the Idle Red H.A.N.D.S. discuss the cartoons they watched as kids and which elements they could use in their games. Now you know, and knowing is half the battle.
Correction: The name of the Visionary Darkling Lord discussed is Cravex, not Craven. Who knew that a cartoon could be so subtle?
The only thing darker than the Changeling: The Lost setting is our review of it.
In this episode, we review the latest incarnation of White Wolf’s Changeling game and discuss Wayne’s campaign. In between Lyal’s ranting and Chris’s waffling, you’ll hear how Wayne used gold-painted puzzle pieces (and two or three slightly different ways to describe them) and how he introduced game mechanics through his story.
After listening to this episode, you might be surprised to learn that we will probably continue playing Changeling; however, you’ll have to wait until episode 16 to find out how.
No Changeling books were harmed during the recording of this episode.
In our debut Creature Feature, we shine the moonlight on werewolves. We discuss werewolf legends and movies and how to run werewolf antagonists and protagonists. We also talk about The Werewolf of Washington a lot. Never heard of it? There’s a reason for that.
Lyal forgot his notes at home, so “skin-walkers” become “skin-changers” and “The Beast of Gevaudan” becomes “The Beast of B-something”. Chris’s research seems to have consisted of after school specials on safe sex. Wayne is allegedly from the “ghetto”, which explains why Lyal and Chris lose it when he tells his wrapping tube story.
Despite this, we come up with a pretty decent setting to play werewolves in. Can you handle the Werepocalypse?