Special offer! Download Part 1 for free and get Part 2 for the low, low price of nothing. Offer expires in 2056.

In this installment of Campaign Confessions, we look at the World of Darkness system and the Vampire: The Requiem setting and system. We also explain how we track blood/glamour, health, and damage in Vampire and Changeling. (There’s some dispute over who gets credit for that.)

Yujiro guest hosts.

No guest stars this episode; we stick with the Holy Trinity of Lyal, Chris and Wayne. (Did you see what we did there?)

Rather than focus on specific faiths, myths and rituals in this episode, we look at how religion, in general, would impact your game setting. This includes the tendency to tie faith to power and the idea that “science is the new religion”. We also discuss whether it’s fair to spring setting and rule surprises on players.

We hope to revisit this topic in the future because it’s so big.

Although we talk about religion, we manage to not offend any world faiths. Chris does cost us our creationist listeners, however.

In this episode, we discuss board games with our special guest, Kristos.

Kristos talks about making his wife cry, which is related to board games. Chris mentions nun rape, which isn’t related to board games. Lyal does sound effects, which, oddly, is related to board games. Wayne threatens to “get started” on Toys ‘R’ Us (again), which, while related to board games, would have been cut (again).

Find out which board game is the best on the market and which one is the worst. Kristos also shares his secret on how to make Monopoly even more boring.

You’d think that a bunch of guys who spend their weekends playing games would have nothing to say about seduction. Well, you’d be wrong. You’d think that a bunch of (mostly) heterosexual guys coming on to each across a table would get awkward. Well, you’d be right.

In this episode, we discuss how to incorporate romance and seduction into your games.

“Interesting” was apparently Lyal’s word of the day. He has since bought a thesaurus.

Rocket Nazis! Airships! The Castle of Endless Stealth Rolls! Will Rex “Blade” Richards and his trusty band of sidekicks be able to stop the Nazis from unleashing their secret weapon on the world? Find out in the thrilling conclusion to “The Curse of the Atlantean ‘Thing'”!

In this episode, we discuss Hollow Earth Expedition and the Ubiquity system. We also talk about what we liked and didn’t like about Wayne’s pulp adventure.

Tom and Yujiro guest host again.

For those of you interested in trying out Hollow Earth Expedition for yourselves, you can find two free sample adventures in PDF form (Stranded in the Hollow Earth and Kidnapped in the Hollow Earth) complete with sample characters and a streamlined version of the Ubiquity rules from the Exile Games website.

Everything you always wanted to know about pen-and-paper role-playing games but were afraid (or couldn’t be bothered) to ask.

The Idle Red Hands are blessed with some great friends who, despite having no clue about RPGs, listen to our podcast. One recommended that we record an episode that explains some of the basic concepts to help him follow along, so we did. This is for him and all those who have ever wondered why some people choose to spend their Saturday nights rolling dice.

If you’re an experienced gamer, have a listen to see if you agree with our descriptions, definitions, and recommendations.

To start a lifetime of adventure, download these free rules for GURPS 4th Edition from the good people at Steve Jackson Games (or visit your local army recruiting center).

Special note: We debut our new microphone this episode.

Episode 5 takes a look at playing different ethnicities, cultures and genders than your own. We discuss what we consider important in creating, playing, and GMing very different characters. Even if, apparently, all of Lyal’s characters are sarcastic, all of Chris’ are Scottish, and Wayne’s are accidentally bi.

We also touch on the use of voices, playing non-humans (slightly), and the current competition for top-sexy.

Thank you to everyone who’s offered feedback and comments here, on facebook, and by email! We love affirmation!

In part two of the D&D 4e Campaign Confessions, we talk about what we liked and didn’t like about Chris’ Red Hands campaign. Fight! Actually, not really. Chris just quietly takes the criticism. Wayne says it’s because Chris is so easygoing. Lyal says it’s because Chris is a time bomb. You be the judge.

We touch on the use of flashbacks, what makes for a good villain, and character death.

Yujiro and Tom join us again.

Yujiro is back! Welcome to our other guest host, Tom!

Campaign Confessions are episodes where we look at one of the campaigns we are playing. The first part focuses on the game system (and possibly setting), and the second part focuses on the actual story.

In our first episode of Campaign Confessions, we look at the game run by Chris: D&D 4e. We’re a little late to the party, we know. We blame the time difference between Japan and North America, which I believe is 12 hours and 18 months. Don’t tell us who won last year’s Stanley Cup, please.

About halfway through Lyal’s tangent on the Star Wars toys he owned as a kid, you’ll wonder how boring Wayne’s Toys ‘R’ Us tangent must have been to have been cut from episode 0.