With 2013 coming to an end, we decide to make gaming resolutions, the geekiest kind of all. Listen to find out what games we will strive to play and make in 2014. Chris’s first resolution opens with an apology of sorts. Unfortunately, as usual, no one can remember what he said before to warrant the apology.  Wayne’s resolution kind of comes out of nowhere, as if he made it up just for this episode. It will be interesting to see if he’ll ever bring it up again. Lyal’s resolution is a repeat from an earlier episode. However, if 2013 has taught us anything, it’s that Lyal can and will repeat himself.

“It is better to have less thunder in the mouth and more lightning in the hand.”
– Apache proverb

The warpath
When lightning strikes, bows and war clubs gleamin’
No sunshine, no Geronimo dreamin’
The cavalry roamin’ on the loose, you got juice
Up for abuse, when Chiricahua is induced
So suck along, rock on, the brain waves

What you clocking, I’d be tomahawking, you get maimed
The games you play, look up and say you want to change
And rearrange, the strange, you never go the way
Don’t look back, forget that, you need that
Just sit back, look at the show, and see that

In this installment of warriors, we look at the Apache. Are we just thunder in the mouth?

 

 

 

 

 

It is better to have less thunder in the mouth and more lightning in the hand.

Have a bunch of hungry of listeners and only one hour to prepare? Well, if you have a corpse in the fridge and a few human foibles in the cupboard, you can satisfy even the most demanding guest with this zesty variation of our Creature Feature series.

Sin-eater Steaks

  • 1 corpse, brined in the tears of a condemned man
  • a splash of wasted ability
  • seven vulgarities, diced
  • 1 cup of the last words of a dying man (For a low-fat alternative, use the last words of a toddler.)

Cover the corpse in a sauce made from the ingredients.
Pass through the flames of Hell until the sinner recants or the meat is pink in the middle.
Slice into steaks and serve with sprigs of parsley, uh, from the damned.

Our second installment of Weapons looks at the role long guns (muskets, arquebuses, rifles, carbines and shotguns) in battle, society and games.  It is also our first drinking game episode*.

Take a drink:
Whenever you hear the words “trade-off” or “interesting”.
Whenever “cavalry” is pronounced “Calvary”.
Take a shot:
Whenever Chris mentions his daughter. (I think we cut those out.)
Whenever Lyal makes a mistake. (I’m pretty sure he cut those out.)
Chug while:
Wayne complains about D&D Next. (You’ll probably tune those out. We do.)

*We highly recommend non-alcoholic drinks – otherwise this game would probably kill off most of the audience.

Genghis Khan is the name, I’m ahead of my game
Still, drinking from teats, still with hoof beats
Still not loving the Caliphs (Uh hun)
Still rock my kharash in battle and a seige
Still got love for the steeeppes, repping one one one
Still the hooves bang, still arrows twang
Since I left, ain’t too much changed, still

Got a whole Tumen ridin’ at my back, you won’t even see when I’m coming to attack
Cause you think that we be a fleein’, yeah looks like we be retreatin’
But soon you’ll be seein’; that it’s you who is get beaten
You think we all dressed in fur, but I got fine lacquer armor and a bling silk shirt.

Still history won’t be bored,
Still have all the rage we have stored,
Still yo you gonna get served,
Still by the Mongol Horde!
Since I left, ain’t too much changed, still

For our next installment of Warriors, we look at the Mongolian Horsemen. A group who, even 700 years later, still represents the idea of an unstoppable, all conquering juggernaut.

Jupiter’s middle leg! Has it been C episodes already? Gratitude for listening. At times, words fell from our mouths as crap from ass. However, we pray we offered some manner of good advice on other occasions. We plan to continue as long as desire wills our tongues.

In episode C, we offer another installment of Warriors.  Here we discuss  Gladiators, the brotherhood of the stadium.

He who lives by the sword, dies by the sword (or cancer).
In the second part of our look at the sword, we discuss how swords in games are more than just a type of die.

They say you can always judge a man by his shoes. Lies. You can judge a man or woman by his or her sword.
In our first installment of a new series, we look at the sword’s evolving role in battle and it’s less evolving role in society. We also practice our Greek and Latin (again) with mixed results (again). I think we nailed the Japanese, though.

“In the roar of an engine, he lost everything. And became a shell of a man, a burnt out, desolate man, a man haunted by the demons of his past, a man who wandered out into the wasteland.”
– The Road Warrior

The selfish rogues, the emotional voids, the cold-blooded killers. These are the antiheroes of literature, TV and the movies. We’ve all played these characters at some point or another, but are we doing it right? Listen up to find out.

In our first interview episode, we talk to Tony and Faon Grandinetti, two members of the creative team behind Emergence, a fantasy and SF RPG on Kickstarter. This may be the first game spawned in traffic.

You can find Emergence on Kickstarter, and make sure to check out the Emergence website for more information on the world of Kython. 

Oh, Lyal! Lyal messed up the audio. Apologies if it doesn’t sound crystal clear.